Raycasting Logic: From 2D Map to 3D View
Our engine takes a simple 2D grid-based map and transforms it into an immersive 3D perspective using a raycasting algorithm. For each vertical column of the screen, the engine casts a ray from the player’s position into the map, calculating its path until it hits a wall. By measuring the distance each ray travels, we determine the height of the corresponding vertical stripe on the screen—closer walls appear taller while distant walls appear shorter. This process repeats for every column, creating the illusion of a three-dimensional environment from a flat 2D layout, allowing players to navigate and explore the world in real time.